Trap
CounterBroken Line
View:
3525
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
Broken Line — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 56 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Broken Line is a Set Trap whose value is conditional negation: it negates a Spell/Trap or monster effect activated in its column and then destroys that card, which is a one-for-one that leaves the board even. Its interaction score is the main driver, held back by the column restriction and by the fact that it only works while Set. It has no combo evidence and no starter or searcher role, so combo conversion and material utility stay low; the 27-deck sample confirms it is run across 21 archetypes but that breadth is not counted as power. High copy availability and a near-free slot cost lift deckbuilding efficiency.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set Trap with no searcher in the evidence; live only when already Set in hand or field, with 27 decks running it across 21 archetypes (observed, inferred). |
| Combo & Conversion | 12 | No recorded boards (combos_evidence.total_combos = 0); it only reacts and builds nothing on its own (inferred from text). |
| Resource Economy | 50 | Negating and destroying the activated card is a one-for-one exchange with no extra advantage or refuel (verified from text). |
| Effect & Interaction | 62 | Negates Spell/Trap activations and monster effects in its column and destroys the card; strong when the column is predictable, weakened by the column condition (verified from text, observed deck frequency). |
| Material Utility | 5 | Trap card with no material or level body, so no value as material (verified from text). |
| Resilience & Flexibility | 40 | Depends on staying Set in one specific column, so it is exposed to repositioning and to removal while face-down (inferred from text). |
| Deck-Building Efficiency | 75 | Generic Trap that runs 1 to 3 copies in the sample with no garnet or lock restriction (observed, deck copy distribution). |
Calculation
Weight profile: Primary role only (Removal / Negation); no secondary blend. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts an opponent's activation into a full negate plus destruction, a clean one-for-one
- Generic across 21 archetypes in the sample, so it has many homes
- Cheap to run with no garnet or lock cost
Weaknesses
- Column-restricted: it does nothing if the opponent acts outside its column
- Only works while Set, so it is exposed to face-down removal and repositioning
- No combo or searcher support in the evidence, so it cannot start a line
Counters / choke points
- Activations outside this card's column (inferred from the column condition)
- Removal of the Set card before the opponent activates (inferred from the Set-only condition)
Best use
Removal / Negation (column-restricted Set trap). Decks: Eldlich, Spright, S-Force. Suggested copies: 2.
Evidence & gaps
- Verified: Text: negates a Spell/Trap or monster effect activated in its column while Set, then destroys that card; Race Counter, Trap Card; formats TCG, OCG, MasterDuel; 0 ATK/DEF
- Observed: 27 decks run it (main deck 27, side 0), avg 1.74 copies, 21 distinct archetypes; Top partners: Infinite Impermanence 59.3%, Evenly Matched 55.6%, Solemn Strike 48.1% (co-occurrence only)
- Inferred: Interaction score reflects a one-for-one negate-and-destroy under a column restriction; Low resilience reflects the Set-only and column condition
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the 27-deck sample only column definition is not in the evidence; the column condition is judged from text alone






